<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
	xmlns:media="http://search.yahoo.com/mrss/"
	>
<channel>
	<title>Comments on: Invisible Threads</title>
	<atom:link href="http://www.jeffcrouse.info/projects/invisible-threads/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.jeffcrouse.info/projects/invisible-threads/</link>
	<description>Portfolio and news</description>
	<lastBuildDate>Wed, 23 Nov 2011 22:02:21 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	
	<item>
		<title>By: Harvestworks New Works Residency Application Work Sample</title>
		<link>http://www.jeffcrouse.info/projects/invisible-threads/comment-page-1/#comment-4218</link>
		<dc:creator>Harvestworks New Works Residency Application Work Sample</dc:creator>
		<pubDate>Wed, 31 Mar 2010 21:16:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffcrouse.info/?p=35#comment-4218</guid>
		<description>[...] Invisible Threads [...] </description>
		<content:encoded><![CDATA[<p>[...] Invisible Threads [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Online Community and Identity</title>
		<link>http://www.jeffcrouse.info/projects/invisible-threads/comment-page-1/#comment-4217</link>
		<dc:creator>Online Community and Identity</dc:creator>
		<pubDate>Fri, 19 Mar 2010 19:51:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffcrouse.info/?p=35#comment-4217</guid>
		<description>[...] Invisible Threads is a mixed reality performance installation created by Eyebeam artists Jeff Crouse and Stephanie Rothenberg. The project explores the growing intersection between labor, emerging virtual economies and real life commodities through the creation of a designer jeans sweatshop in the metaverse Second Life. Simulating a real life manufacturing facility that includes hiring Second Life “workers” to produce real world jeans sold for profit, the project provides an insider’s view into current modes of global, telematic production. [...] </description>
		<content:encoded><![CDATA[<p>[...] Invisible Threads is a mixed reality performance installation created by Eyebeam artists Jeff Crouse and Stephanie Rothenberg. The project explores the growing intersection between labor, emerging virtual economies and real life commodities through the creation of a designer jeans sweatshop in the metaverse Second Life. Simulating a real life manufacturing facility that includes hiring Second Life “workers” to produce real world jeans sold for profit, the project provides an insider’s view into current modes of global, telematic production. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Media 280 &#187; Online Communties and Digital Identity</title>
		<link>http://www.jeffcrouse.info/projects/invisible-threads/comment-page-1/#comment-4216</link>
		<dc:creator>Media 280 &#187; Online Communties and Digital Identity</dc:creator>
		<pubDate>Mon, 19 Oct 2009 20:23:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.jeffcrouse.info/?p=35#comment-4216</guid>
		<description>[...] Invisible Threads is a mixed reality performance installation created by Eyebeam artists Jeff Crouse and Stephanie Rothenberg. The project explores the growing intersection between labor, emerging virtual economies and real life commodities through the creation of a designer jeans sweatshop in the metaverse Second Life. Simulating a real life manufacturing facility that includes hiring Second Life “workers” to produce real world jeans sold for profit, the project provides an insider’s view into current modes of global, telematic production. [...] </description>
		<content:encoded><![CDATA[<p>[...] Invisible Threads is a mixed reality performance installation created by Eyebeam artists Jeff Crouse and Stephanie Rothenberg. The project explores the growing intersection between labor, emerging virtual economies and real life commodities through the creation of a designer jeans sweatshop in the metaverse Second Life. Simulating a real life manufacturing facility that includes hiring Second Life “workers” to produce real world jeans sold for profit, the project provides an insider’s view into current modes of global, telematic production. [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>

