About Jeff

laser proof glasses

In front of some of the artifacts from Praying@Home

I love the absurdity of technology. It’s fascinating to me how completely we adopt things that are so unnatural and awkward. Technology can be alienating, anti-social, violent, and stupid, and we still want it bigger, louder, more mind-numbing. This is what I like to focus on in my work. My parodies invite people to make fun of themselves by engaging with familiar technology, but tweaked – sometimes only slightly – to make it absurd.

Normally this would make me just another schmuck decrying how Facebook is ruining civilization, except that I love it all. I sign up for every single new Web2.0 site that hits my inbox, I am a total gadget whore, and my attention span is intimately linked to the maximum allowed video length on YouTube. My parodies are tributes to the absurdity.

Third Person Bio

Jeff Crouse’s work playfully comments on the role of technology in our lives. His work takes many forms, including software, web applications, installations, games, and video – mostly as satire and parody. His piece Invisible Threads, a mixed reality installation about virtual labor, was featured at the New Frontiers Gallery at the Sundance Film Festival in 2007. James Chimpton, a robotic monkey, interviewed the artists of the 2008 Whitney Biennial using information harvested from the web in real time. His fictional software, Godblock, a parental control program to protect kids from religious indoctrination, sparked an online debate on the dangers of both censorship and fanaticism. His work has also been shown at the the DC FilmFest, the Come Out and Play Festival in Amsterdam, Laboral in Gíjon, Spain, the Obie Awards, the Eyebeam Art & Technology Center, and his software “Unlogo” – a corporate identity media filter – will be featured in the September Berkeley Art Museum Net Art issue. He has received grants from Rhizome and Turbulence, and has completed residencies at Eyebeam and Minneapolis Art on Wheels.  Jeff is OpenSource, Crowdsourced, and YouTubed.

Jeff received his MS from the Digital Media program at Georgia Tech in 2006 and then joined Eyebeam from 2007-2010 in one of the longest-running fellowships ever awarded (thanks Eyebeam!).  He is currently a freelance programmer and teaches in the Parsons Design and Technology program.

First Person Bio

Being a product of the Whole Language teaching philosophy in my early education, my artistic career began with a short story I wrote in the first grade entitled “Teh Little Fah”, about a goldfish and the house in which he lived.  I fell in love with writing at a young age and spent most of my life assuming that I’d be a short story writer or novelist.

That was, until I discovered computers. And, in particular, the Internet.  Things slowly started changing from there.

In 1999, I graduated from a small private high school in Wilmington, DE, where I was an art major, dazzling my teachers with simple Photoshop tricks and my ability to write some HTML.  While in high school, I interned at a design shop called Möbius New Media, and learned a few things about graphic design and web development.

Then, in the fall of 1999, I packed up and moved to New York to attend the Gallatin School of Individualized Study at NYU.  While there, I studied fiction writing, cosmology, and digital media.  I interned at the dot com era behemoth, Circle.com (which, like most dotcoms, was bought by several companies before being bought by Euro RSCG), and also worked as a freelance programmer, having taught myself PHP by dissecting the auto-generated code produced by Dreamweaver.  The one class that probably had the greatest affect on me was called Pixels and Bits, taught by Rebecca Ross, where we learned Java while deconstructing digital images and experimenting with interactivity.  This put me on course for what I would eventually become my current career.  In the end of my time at NYU, I stuck to my roots and presented a colloquium in which I compared science to creation myths from several different religions and cultures.

In 2004, inspired by the possibilities of interactive fiction, I moved down to Atlanta, GA to attend the Digital Media program at Georgia Tech.  I was excited to work with Janet Murray, director of the program and author of “Hamlet on the Holodeck”, one of the seminal texts in the interactive storytelling field, and Michael Mateas, co-author of Façade, the worlds first interactive drama, and author of the ABL language, a behavioral language for creating beleivable characters for interactive experiences. Sure enough, Tech offered more than enough interactive fiction courses to make me somewhat disillusioned with the goal as it was being pursued.

While at Georgia Tech, the idea of “games studies” in higher education was just taking off, and I was somewhat swept up in the excitement of this new academic field.  And so, after my first year at Tech, I interned at Tell Tale Games in San Rafael, California, working within their game engine to help create the CSI game.  I was impressed with TellTale’s dedication to storytelling, but was a bit dismayed by the extreme specialization that I saw in the games industry in general.

In my second year at Tech, I decided to embrace my web development background instead of trying to avoid it, and created Switchboard (no longer supported), a web services library for Processing that allowed artists to use the web as a kind of database of content that can be dynamically incorporated into works that I called “Real-time artworks”. In 2006, I presented a paper about Real-time art, the Switchboard library, and a proof-of-concept called Interactive Frank, a real-time storytelling engine using text and music culled from the Internet to create a monologue inspired by the style of radio producer, Joe Frank.

After graduation, I happened to stumble upon Eyebeam while browsing the web one day.  To me, it seemed like heaven – to be surrounded by smart people working on cool art and technology, and to get paid doing it.  So, not having a clear idea of what I wanted to do post graduation, and extremely excited about the prospect of being able to continue the kind of tech/art work that I was doing at Tech, I applied.

So, in late 2006, I moved back to New York to become a fellow in the Production Lab at Eyebeam.  A year later, I was accepted back as a senior fellow, and that brings us to the present.  All of the work that I have done while at Eyebeam is documented on this site.

Elsewere On The Web

photo/video: Flickr | YouTube | Vimeo | Blip.tv
social/profiles: Facebook | LinkedIn | MySpace | Instructables | Upcoming | ClaimID | googlecodeGoodreads
blog/bookmarking: Tumblr | Digg | Delicious | Livejournal | Twitter | FriendFeed
music: LastFM | The Hype Machine | Muxtape
games: XBox Live | PMOG | Second Life

Share and Enjoy:
  • Print
  • Digg
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks
  • MySpace
  • Netvibes
  • Reddit
  • Slashdot
  • StumbleUpon
  • Technorati